Belsay Hall Croquet Club


 How To Play - Association Croquet

Association Croquet - Plan of Hoops

     Association Croquet is played with four balls;    black and blue versus red and yellow, on a court    containing 6 hoops and a centre peg (see diagram  below).                                                                      
      The game can be played as singles or doubles, each player in doubles playing with a particular       ball throughout the game.                                         
      Each ball must run the set course, as shown in   the diagram, going through each hoop twice in a       specified order and direction and then hitting the   peg. The side which first completes this course      with both balls wins the game. Thus the winning       side has 26 points to score - 12 hoop points and      the peg point with each
ball. A ball scores a hoop point when it passes right through each hoop in its correct order in one or more strokes. The point is scored whether the ball is struck directly with the mallet or with another ball.
      Clips coloured to match the balls are placed on the hoops or peg to indicate the next hoop for each ball. The clips are placed on the top of the hoop
for the first six hoops and on the side for the second circuit.
     The sides take alternate turns. In the first four turns the balls are played from one of the starting lines (baulk lines) at either end of the court. There is no strict order of playing the balls. Once the four balls are on the court a side chooses which of its two balls it shall play in each turn.
      A turn consists initially of one stroke only, but extra strokes can be earned in two ways:
1.    If the player's ball runs its next hoop, they are entitled to another stroke;
2.    If the player's ball hits another ball (makes a roquet), they place their own ball in contact with the other ball where it comes to rest and then strike their own ball so that the other ball moves (takes croquet). After this the player is entitled to one further (continuation) stroke.                 Every turn the player may roquet and then take croquet from each of the other three balls once,

     however each time their ball runs its next hoop they may roquet the other balls once more. Thus, by a combination of taking croquet and running hoops, many hoops can be run in a turn (making a break).
     A turn ends when a player has made all the strokes to which he is entitled, or if a ball is sent off the court in a croquet stroke, or if he makes a fault as defined in the Laws. A turn does not necessarily end if a ball is sent off the court in any stroke other than the croquet stroke.
     After each shot any ball which has been sent off court is placed a yard inside the boundary (on the yard-line) nearest to where it went off. Any ball lying between the boundary and the yard-line, except the player's own ball, is also replaced on the yard-line. At the end of a turn the striker's ball is brought on to the yard-line if it lies within the yard-line or had left the court.
     When a ball has scored its last hoop point (become a rover) it can score the peg point either by the player hitting it on to the peg or by being hit on to the peg by another rover ball. The ball is thus pegged out and removed from court.

                            FAULTS & STROKES
It is a fault if you:
a) Push your ball with your mallet.
b) Hit your ball more than once (i.e. double hit).
c) Crush your ball between your mallet and a hoop or the peg.
d) Fail to move or shake either ball in a croquet stroke.

When a fault has been committed the balls are replaced to where the fault occurred. N.B. A player is not allowed to put a foot on the ball when playing a croquet stroke.
                          Types of Strokes
It is important for a beginner to learn the difference between, and the use of, types of ‘croquet’ strokes (when two balls are placed together).
1) TAKE OFF:- The balls are so placed that the striker’s ball can be struck almost directly to the desired spot and, in so doing, will move the other (croquetted) ball a very short distance or, at least, cause it to shake.
2) STOP SHOT:- Grounding the mallet on impact will restrict the distance travelled by your own (striker’s) ball.
3) ROLL SHOT:- To send two balls almost the same distance and in the same direction. Variations include 1/2, 3/4, full and pass roll.
4) SPLIT ROLL:- To send the two balls the same or different distances but in different directions. It is a similar shot to the roll shot, the mallet aim being about half way between the positions you want the two balls to reach. The mallet head angle, relative to the ground, determines the distances the striker’s ball and the croquetted ball will travel.